Characters that are aware of their own body and how it moves within the scene, is not very common in games and I really like it when I see it. One good animation can really make multiple pages of dialogue obsolete.
Capturing and/or crippling the player in a game where you fight your way forward is really problematic for the player’s psyche. I can’t ever remember a game where that happened and I was sympathizing with my character as I was busy calling bullshit! And it has to do with the contract you make with your player. If I’m in a do or die(replay) mentality, there’s is no option for me of kind of making it by failing and then have the game pull me forward to the next level. It just throws me out of the experience. Do not mistake this distress for actual worry for the character. I’m feeling the frustration of the game breaking our deal. If the game would have me playing as Ellie while Joel gets crippled, then my concern would have been 100% focused on the scene without breaking my immersion.