What I liked about the early games was that it seemed to trust the gameplay to create a story in which you interacted. It wasn’t as much of what Agent 47 was doing in cutscenes or in the overarching story, but how you chose to be a hitman. No orchestrated scene or plot point was as meaningful as how you chose to go about your missions. It allowed you to be the hitman you wanted to be and it seemed to give him meaning and agency in a way that would fit the narrative better than a pre-written one.
gamesPosted by Mikael Tue, April 23, 2013 05:36PM