What I learned from…

What I learned from…

Spoilers Ahoy!

I will just write thoughts that popped into my head while playing these games.


gamesPosted by Mikael Tue, September 10, 2013 09:49PM

When going the non-combat route of survivor horror, it can be difficult to really tie in the violence with the player without causing player death. Outlast has two great ways of bringing it up close: the “shake your mouse to get lose” and the scripted death of monsters. The first provides a good way for the player to get really close to the danger without outright dying. Physically restraining or otherwise affect player control is much more effective than simply damaging the character’s health. The second type is a good way to allow for payback and give the sense of triumph. There’s nothing better than felling really vulnerable and frantic, and in the last moment somehow be able to pull that switch that crushes/drowns/torches the threat.